The "Guardian" rune, though capable of emitting multiple blasts, can only release 1 blast of energy per Turn.

CLARIFICATION


CLARIFICATION (fixed in copies printed or downloaded after July 2019)



The listed Advancement Point cost for the example of a "Highly Complex" enchantment that affects "Death Ward"-- on page 206 of the rulebook-- should be 37 for a temporary and 74 for a permanent. 

SURPRISE ATTACK

   In some of the earlier editions there was some misinformation and information missing from the two versions of the Talent, "SURPRISE ATTACK".  This Talent exists in both the "Scouting" and "Throwing Weapons" Specialties, but are not interchangeable.  There are some important differences between the two versions, which have now been clarified.

   Below is the updated, and accurate, descriptions of the two versions of this Talent.    


SCOUTING
SURPRISE ATTACK  (Min. Performance = 5)
    In order to use this Talent, the attack must be made with a concealed melee weapon with a Bulk Value no greater than 2.
   This attack is swift and unexpected.  The opponent’s Defense against this attack is treated as if he were Surprised (-1d8 +3 point penalty).
   In addition, the damage of this attack is increased by the same number of points that this Talent penalized the opponent’s Defense by.  Add an additional 6 points to the Damage Value  if “Scouting” is your character’s Primary Specialty. 
   If your character is Proficient with this Talent, the Minimum Performance is lowered to 3.


THROWING WEAPONS
SURPRISE ATTACK  (Min. Performance = 5)
    In order to use this Talent, the weapon that’s thrown must first be concealed, and may not have a Bulk Value greater than 2.
   This attack is extremely swift and is delivered in such a way that the opponent is Surprised by it.  As such, the opponent’s Defense against this attack suffers the penalties for being Surprised (-1d8+3 point penalty).
In addition, the damage of this attack is increased by the same number of points that this Talent penalized the opponent’s Defense by.

CHARGING & DIVE ATTACK (fixed in copies printed or downloaded after July 2019)


In rulebooks purchased before January 5th, 2015, the "Dragonknight Scales" Table in the "DRAGONKNIGHT" Section and the "Scales" Table on the Dragonknight Sheet are missing the "Learning Difficulty" column.  

This Table has been corrected for all versions moving forward.  

The Learning Difficulty for Ivory scales is 10, and the Difficulty increases by 8 for each progressive scale type.

​Below is the corrected version of the Table.

The last Charging Variation should read as follows:  

​"Getting hit by a “Charging” attack while on a mount often leads to being dismounted.  As mentioned earlier, “Charging” attacks with a Performance of 7 or more cause a Knock Back.  If a mounted being is knocked back 3 or more feet (see “Knock Back” for details on determining distance) they are knocked from their mount (dismounted)."


The last Dive Variation should read as follows: 

"Getting hit by a “Dive Attack” while on a mount often leads to being dismounted.  As mentioned earlier, “Dive Attacks” with a Performance of 7 or more cause a Knock Back.  If a mounted being is knocked back 3 or more feet (see “Knock Back” for details on determining distance) they are knocked from their mount (dismounted)."




​In the "CREATING A CHARACTER" Section, the maximum number of points that can be assigned to a single attribute at creation is 16. 




Below are a few noteworthy corrections and clarifications.  Yeah, my bad! :)