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Below are a few noteworthy corrections and clarifications.  Yeah, my bad! :)

SURPRISE ATTACK

   In some of the earlier editions there was some misinformation and information missing from the two versions of the Talent, "SURPRISE ATTACK".  This Talent exists in both the "Scouting" and "Throwing Weapons" Specialties, but are not interchangeable.  There are some important differences between the two versions, which have been now been clarified.

   Below is the updated, and accurate, descriptions of the two versions of this Talent.    


SCOUTING
SURPRISE ATTACK  (Min. Performance = 5)
    In order to use this Talent, the attack must be made with a concealed melee weapon with a Bulk Value no greater than 2.
   This attack is swift and unexpected.  The opponent’s Defense against this attack is treated as if he were Surprised (-1d8 +3 point penalty).
   In addition, the damage of this attack is increased by the same number of points that this Talent penalized the opponent’s Defense by.  Add an additional 6 points to the Damage Value  if “Scouting” is your character’s Primary Specialty. 
   If your character is Proficient with this Talent, the Minimum Performance is lowered to 3.


THROWING WEAPONS
SURPRISE ATTACK  (Min. Performance = 5)
    In order to use this Talent, the weapon that’s thrown must first be concealed, and may not have a Bulk Value greater than 2.
   This attack is extremely swift and is delivered in such a way that the opponent is Surprised by it.  As such, the opponent’s Defense against this attack suffers the penalties for being Surprised (-1d8+3 point penalty).
In addition, the damage of this attack is increased by the same number of points that this Talent penalized the opponent’s Defense by.

The "Guardian" rune, though capable of emitting multiple blasts, can only release 1 blast of energy per Turn.

CLARIFICATION


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In rulebooks purchased before January 5th, 2015, the "Dragonknight Scales" Table in the "DRAGONKNIGHT" Section and the "Scales" Table on the Dragonknight Sheet are missing the "Learning Difficulty" column.  

This Table has been corrected for all versions moving forward.  

The Learning Difficulty for Ivory scales is 10, and the Difficulty increases by 8 for each progressive scale type.

​Below is the corrected version of the Table.